Genre: RPG , Action
Publisher: Electronic Arts
Also on: X360
Mass Effect 2 makes a large number of additions and changes to Mass Effect's weapons and abilities
There is a large number of changes and improvements to the core shooter gameplay, including:
* Targeting of individual body parts, enabling the player to make more damaging headshots or slow down an enemy by wounding, or shooting off, their leg.
* An ammo system based on 'thermal clips'. Instead of cooling down automatically, weapons dissipate heat into thermal clips, that can only withstand a certain number of shots before they must be replaced or 'reloaded'. Replacement thermal clips can be collected off of the bodies of defeated enemies.
* Cover is now entered manually, instead of automatically as it was in the first Mass Effect.
* A modified health system. Medi-gel has been removed from use, now only serving the purpose of reviving dead teammates. Instead the player's Health and Shields now regenerate slowly when the player is not taking damage.
* On the Xbox 360 it is now possible to map powers to the Y and LB buttons, as well as the RB button, allowing the player to cast up to 3 powers without pausing and bringing up the power wheel.
Mass Effect 2 also features changes to the Galaxy Map interface and how players interact with planets, ships and mass effect relays. These include:
* New fuel system that requires the player to put more thought into where they're travelling.
* New mini-game to scan the planet for resources and landing sites.
The way the player interacts with uncharted worlds has been changed, with changes including:
* The M35 Mako is absent, replaced by the Kodiak Drop Shuttle which delivers the player directly to those landing sites uncovered by the scanning mini game and the downloadable hover tank Hammerhead.
Changes to the inventory system include:
* Weapons and armor are chosen at the beginning of missions and can be swapped out for newly, or previously, acquired equipment at lockers found throughout the various environments in the game, or aboard the new Normandy.
* Armor is modular and custom N7 armor can be built from parts bought from merchants, or acquired on missions, through the player's armor locker aboard the SSV Normandy SR-2. These parts can have different behaviors and influences on gameplay. At the armor locker the player can also customize many aesthetic aspects of their armor, including color, material and shininess as well as choose between helmets and visors. Shepard can also equip alternatives to helmets including a visor similar to the one worn by Garrus, goggles or a recon hood.
* The player can modify aspects of armor and weapons, such as accuracy or ammo mods, by collecting research projects and working on them at research terminals in the science lab aboard the Normandy SR2, provided Shepard has recruited a scientist to work there.
Dialogue and Cinematics
Mass Effect 2 adds a large new feature to the dialogue system: Interrupts. The interrupt system will allow Shepard to take more physical action in a conversation, either through a Renegade hostile interrupt or a Paragon heroic interrupt.
OS: Windows XP SP3/Vista SP1/7
Processor: Intel Core 2 DUO @ 1.8 GHz or AMD Equivalent
Memory: 1 GB for Windows XP/ 2 GB for Windows Vista/7
Hard Drive: 15 GB Free
Video Memory: 256 MB (NVIDIA GeForce 6800/ATI Radeon X1600)*
Sound Card: DirectX Compatible
Keyboard and Mouse
DVD Rom Drive
Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements.
Updates to your video and sound card drivers may be required. Intel and S3 video cards are not officially supported in Mass Effect 2.